NateBera's NG Ascension
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Endgame laboratory · observed results

Experiment
Records.

These are documented observations from pushing Heroes of Hammerwatch II far beyond ordinary progression. They are records—not promises, official limits, or instructions—and may change between game versions.

Confirmed symptom, community recovery now documented

Extreme XP jumps can leave a character above 100% XP without leveling. Current evidence points to a 32-bit integer overflow—not a true level cap—and continued XP can eventually wrap the value back into a working range. Recovery may require billions of additional XP and remains unofficial. Back up first. Read the math, evidence, and cautious recovery method ↓

High-NG build warning: Scroll of Earthquake mana interaction

This warning applies to builds that take or redirect incoming damage through mana, including affected Priest setups. Combined with Scroll of Earthquake, that interaction can produce an overwhelming number of spikes and effects, severe slowdown, and a game crash. Identify the trinket and review the evidence ↓

Record 01 · XP overflow investigation

Why levels freeze—and how they can resume.

The original level 3,932 observation looked like a maximum-level wall. Later failures near levels 511 and 542 showed that the displayed level is not the trigger. Community research now points to the character's accumulated XP crossing a signed 32-bit integer boundary. The character can appear locked above 100% until enough additional XP makes the counter wrap into a usable range again.

High-risk · community workaround
  1. 01
    This is not a universal level cap

    Failures near levels 511, 542, and 3,932 rule out one fixed maximum level. A large reward can cross the problematic XP boundary while the character is at almost any nearby displayed level.

  2. 02
    The game uses an integer XP path

    The community wiki documents cumulative XP as 2,000 × level2.2, and its code notes identify GiveExperience as returning an integer. A signed 32-bit integer tops out at 2,147,483,647; the documented curve crosses that value between levels 551 and 552.

  3. 03
    Why XP can exceed 100%

    When an extreme reward pushes the stored XP through the signed limit, integer wraparound can leave the value on the wrong side of the game's normal level-up comparison. The UI can keep reporting increasing percentages even though the next level does not trigger.

  4. 04
    Community recovery: keep gaining XP until it wraps back

    The current workaround is to continue earning XP until the counter returns to a range where level checks work again. A complete 32-bit value cycle spans 4,294,967,296 values, so recovery can require billions of additional XP; the exact amount depends on where the stored counter currently sits.

  5. 05
    The Desmos model predicts repeated XP-skip bands

    kamehapa's shared model places the first boundary near level 552 and later modeled re-entry boundaries near 909, 1,146, 1,333, and beyond. These are mathematical estimates based on the known XP curve—not official caps or guaranteed recovery levels.

  6. 06
    Recover cautiously and preserve evidence

    Create a dated Save Profile before attempting recovery. Prefer controlled XP gains, record the starting percentage and each reward, and retain the broken save separately. Huge rewards can cross more than one boundary and make the result harder to predict.

What the numbers say

2,147,483,647maximum signed 32-bit value

Full wrap interval

4,294,967,296possible integer values before repetition

First modeled boundary

≈ level 552from the documented cumulative XP curve

Interactive XP model

Explore the overflow boundaries.

Based on kamehapa's Desmos model. Move across either graph or use the slider to inspect the predicted level at each signed-integer boundary.

Predicted character level

Level gap between boundaries

Recovery is not risk-free: back up before trying it. If XP is already above 100%, continued high-value XP gains may eventually restore leveling, but there is no in-game progress meter for the wrapped counter and no official developer confirmation of this method. Do not overwrite your last working save.

Community research credit

Mad respect to kamehapa.

kamehapa helped identify the integer-overflow explanation and supplied the extended XP-skip calculator. His characters were progressed legitimately through ordinary mechanics built into the game—not with Heroes Cheese or a hosted 50k cheese lobby. Reaching these extreme levels naturally is seriously impressive. Review the original community material alongside this record:

Open “XP Skips Extended” in Desmos ↗Watch the original level-lock investigation ↗Watch the level 909 boundary occur naturally ↗Check the community-documented XP formula ↗
The level 909 video aligns with the calculator's second modeled boundary. This remains community evidence and arithmetic—not an official statement from Crackshell.

Record 02 · high-NG build interaction

Scroll of Earthquake and damage-to-mana builds.

Avoid this trinket when your build takes or redirects incoming damage through mana. This includes affected Priest-style setups. Because Scroll of Earthquake reacts to mana spending, the interaction can repeatedly discharge spikes under extreme incoming damage and overwhelm the game.

Build-specific crash risk
  1. 01
    Identify it before collecting

    The tooltip reads Scroll of Earthquake. It is an Active trinket with the description “Spending 100 Mana discharges earth spikes in all directions, dealing 50 Physical damage.”

  2. 02
    Check how your build handles incoming damage

    The observed danger is associated with builds where incoming damage consumes, redirects through, or otherwise rapidly spends mana. If your class or setup uses that mechanic, leave this trinket on the ground.

  3. 03
    The danger is repeated effect multiplication

    At high NG, heavy incoming damage can rapidly drain mana. Scroll of Earthquake reacts to mana spending, potentially producing repeated spike discharges, visual effects, collisions, calculations, and combat text.

  4. 04
    A powerful PC is not protection

    The observed run fell to extremely low frame rates before failing. This appears capable of crashing the game and may destabilize or freeze the PC regardless of otherwise strong hardware.

  5. 05
    If you already equipped it

    Do not activate it. Leave the run safely if possible, unequip or replace it in town, and restart the game if performance remains abnormal.

Current guidance: treat Scroll of Earthquake as unsafe at high NG when using a damage-to-mana or mana-absorption build. This record documents an observed interaction, not a confirmed engine-level diagnosis. Other builds are not currently included in this warning.